Rome 2 Overhaul Mods

Idea I'd remark on a few of Ancient rome II mods I've set up that have significantly enhanced the game for me.Modifications the time scaling therefore you obtain 2 or 4 converts per yr rather of 1. This stops your generals/providers from, say, perishing of aged age group before you can also finish obtaining to the battlefield, which is certainly an all of too common incidence in vanilla.I'meters using the tweaked edition of this offered by Sántini, which isn't very as extreme as the default Radious version. Makes diplomacy much less ludicrous and seems to help the AI offer with some of its campaign map problems (only some though).Sick of 30 2nd battles where whole armies rout occasions after interesting?

Roma Surrectum 2 is a full conversion mod to Rome Total war 1.5 and the predecessor to the original Roma Surrectum mod featuring unique Roman legions, new factions, units and a stunning high detailed map. Roma Surrectum 2 is developed for Rome Total war, but it will also run on both of its expansions, Barbarian invasion and Alexander. Radious Total War. Radious Total Overhaul has, more or less, the same tweaks it makes to Rome 2, the economy is reworked and you gain almost twice as much money from tax revenue, public order is reworked and is somewhat easier to maintain, unit upkeep has been reduced, depending on the units, but it ranges from 50-100% cuts to the maintenance.

Significantly ups the morale of all systems, ending in longer battles and the execution of real tactics like as hammer and anvil attacks. As with the Campaign mod, I have always been using Santini't tweaked edition, as with thé default mod actually the lowliest soldiers will sometimes fight to the dying.Obviously these mods don't fix technical issues, or serious AI problems. They don't get rid of the idiotic flags from open up battlefields.

Rome 2 mods

They don't create turn times faster in lengthy promotions. But they SIGNIFICANTLY enhanced my enjoyment of the earlier video game.

Im hoping somebody will become dedicated enough to add back in the older style device credit cards. The present in sport ones are like a stage back as to become uselessI definitely agree with the fact with this one, trying to discover the right device for the job can be near impossible in the midst of a fight, they all appear far too equivalent.and shit.OT: I really like the audio of the prolonged change one, might get it right now in fact.I'm still keeping out for the standard patches simply because well, though I'meters still waiting around for 'Fridays' one. I simply desire to become able to enjoy the damn thing without it preventing for a break every few a few minutes. I've asked around on some other forums and almost all reactions I obtain range from ' theres a plot' to ' ololol rofl getz da betterz PC d00b lololrofl1337noob', neither responses are of any assist. I'meters still hoping for a area that doesn't auto-set my military to a huge line when I shift everyone forwards at once.

You understand, like how it had been in the authentic Rome Overall War. Where your Roman soldiers remained in development. You know, that factor Rome had been type of recognized for. It just did that in Rome 1. Not really absolutely sure why they shifted it from default to having to form a exclusive group for it to function.It'h incredibly annoying getting your army in just the best formation, after that informing everyone to move at once and they all just make one big collection. Ooooo, that 2 transforms per year thing looks particularly fascinating.

I think I might also restart my Iceni advertising campaign for it as well.Btw, wtf are Iceni good at? Their Chosen seem lackluster likened to Gaul/Germany't upper tier infantry. Is definitely it their charióts?Slings, chariots then infantry. Junk mail slings to deteriorate them at range and to take out perhaps problematic units, make use of chariots primarily to interrupt formation cohesion (which will be what chariots perform much better than cavalry therefore considerably as I can tell), then after the infantry land a cost, Make use of the chariots like race horses and simply cost into their back. Ooooo, that 2 turns per season thing appears particularly interesting. I think I might actually restart my Iceni campaign for it as well.Btw, wtf are usually Iceni good at? Their Particular seem poor compared to Gaul/Germany'h upper rate infantry.

Can be it their charióts?Slings, chariots then infantry. Junk mail slings to deteriorate them at variety and to get out perhaps problematic products, use chariots originally to disrupt development cohesion (which can be what chariots perform better than cavalry therefore far as I can inform), after that after the infantry property a cost, Make use of the chariots like horses and simply charge into their back.Bleeeeeh. I dislike slings.

Anything eIse than archers l detest for some cause when it comes to ranged products. I might have got selected the incorrect faction. I'meters still hoping for a spot that doesn't auto-set my military to a huge range when I proceed everyone forward at once. You understand, like how it had been in the authentic Rome Overall Battle. Where your Roman troops stayed in formation.

You know, that factor Rome had been type of known for. It simply do that in Rome 1. Not absolutely sure why they relocated it from default to getting to type a particular group for it to work.It's i9000 amazingly annoying obtaining your army in simply the right formation, after that telling everyone to proceed at as soon as and they all simply make one huge line.In order to preserve formation, you need to team the models you would like by pressing G.

If you wear't and you order them forwards, they revert to a long ass battle Collection. It's ridiculous, but it's the just way around that. lt's the method I've set up ManipIes in my armies. Fivé Hastati in rank 1. Five Principes in Position 2.

And Five Triarii in rank 3. The relaxation are usually cavalry, generals ánd skirmishers. I'michael still expecting for a repair that doesn'capital t auto-set my military to a giant line when I move everyone forwards at once. You understand, like how it was in the original Rome Overall Battle. Where your Roman soldiers stayed in development.

You understand, that thing Rome had been type of recognized for. It simply did that in Ancient rome 1. Not sure why they transferred it from default to getting to form a exclusive group for it to work.It's amazingly annoying obtaining your military in simply the perfect formation, after that telling everyone to move at once and they all just create one huge collection.In order to maintain formation, you require to team the units you desire by pressing Gary the gadget guy. If you put on't and you order them ahead, they revert to a lengthy ass fight Range. It'beds ridiculous, but it's the only way around that.

lt's the way I've founded ManipIes in my armies. Fivé Hastati in position 1.

Five Principes in Rank 2. And Five Triarii in position 3. The relaxation are cavalry, generals ánd skirmishers.I know.

I'michael just air flow because in Rome 1 you set your soldiers up how you would like, and after that you can proceed them about and they remain in that formation. And today you have to do some additional measures. It'h ridiculous and I do not like it. Haven't Iiked it sincé it became the brand-new default.

I'meters still expecting for a patch that doesn't auto-set my military to a large range when I move everyone forward at once. You know, like how it was in the unique Rome Total War. Where your Roman troops remained in development.

You understand, that issue Rome had been kind of recognized for. It simply did that in Rome 1. Not certainly why they moved it from default to having to form a exclusive group for it to work.It's i9000 extremely annoying getting your army in just the perfect formation, then informing everyone to proceed at as soon as and they all just create one big collection.In order to preserve formation, you need to team the systems you would like by pushing Gary the gadget guy.

If you put on't and you order them forwards, they revert to a lengthy ass battle Range. It's i9000 ridiculous, but it's the just way around that. lt's the method I've established ManipIes in my armies. Fivé Hastati in position 1. Five Principes in Position 2. And Five Triarii in rank 3.

The sleep are cavalry, generals ánd skirmishers.thats á strong roman legion you possess presently there. I usually got 5 dastati, 4 principes and 3 triarii all inserting spaces in the entrance lines, relaxation skirmishers, cavalry, artiIlery and auxilleries. Idea I'd opinion on a couple of Rome II mods I've set up that have got significantly improved the sport for me.Modifications the period scaling therefore you get 2 or 4 changes per yr instead of 1. This prevents your generals/real estate agents from, state, coloring of aged age before you can also finish getting to the battlefield, which can be an most of too typical incident in vanilla.I'm making use of the tweaked version of this supplied by Sántini, which isn't quite as severe as the default Radious edition.

Makes diplomacy less absurd and appears to assist the AI deal with some of its campaign map problems (only some though).Ill of 30 2nd fights where whole armies rout occasions after getting? Considerably ups the well-being of all systems, causing in longer battles and the delivery of actual tactics such as hammer and anvil strikes. As with the Marketing campaign mod, I was making use of Santini'h tweaked version, as with thé default mod even the lowliest soldiers will sometimes fight to the death.Certainly these mods put on't repair technical issues, or severe AI problems.

They put on't remove the idiotic flags from open up battlefields. They put on't create turn occasions faster in lengthy promotions. But they SIGNIFICANTLY enhanced my pleasure of the earlier video game.Where can we discover Santini'h tweaked Radious Strategy Mod? I couldn't discover it on twcenter.internet. Where can we discover Santini's i9000 tweaked Radious Marketing campaign Mod?

I couldn't discover it on twcenter.netEach specific mod provides it't own discussion board thread. IIRC, Santini published his tweaked versions on either page 3 or 4 of those particular threads. Simply search through them ánd you'll come across them ultimately.In terms of the combat mod, all he did was somewhat reduce the global morale upgrade, so devices crack a wee bit quicker than in Radious'beds mod. Having performed it, it feels 'right' to me, so I'm loathe to substitute it, even though Radious offers been doing some cool improvements to the mod relating to device cohesion. I'michael still expecting for a repair that doesn'testosterone levels auto-set my military to a giant series when I proceed everyone ahead at as soon as. You know, like how it was in the unique Rome Overall War.

Where your Roman troops stayed in formation. You understand, that issue Rome was kind of known for. It just do that in Rome 1.

Not really certainly why they moved it from default to having to type a exclusive group for it to function.It's i9000 very annoying getting your army in just the ideal formation, after that telling everyone to move at once and they all just create one big collection.In purchase to preserve development, you need to team the systems you want by pressing H. If you put on't and you purchase them forward, they revert to a long ass fight Series.

It'beds stupid, but it's the only way around that. lt's the way I've founded ManipIes in my armies. Fivé Hastati in rank 1. Five Principes in Position 2.

And Five Triarii in position 3. The rest are cavalry, generals and skirmishers.Really, you can furthermore control-right click on. Vastly enhanced my fight management skills when I thought that one out there. There appear to become a great deal of actually useful specific instructions. With definitely no period in the game or short training dedicated to telling you what they are.

Nifty once you amount them out even though! Ooooo, that 2 becomes per year thing appears particularly interesting. I think I might even reboot my Iceni campaign for it as well.Btw, wtf are Iceni good at? Their Chosen seem poor compared to Gaul/Germany't upper tier infantry.

Can be it their charióts?Slings, chariots after that infantry. Junk slings to damage them at range and to consider out perhaps problematic units, make use of chariots initially to interrupt formation cohesion (which will be what chariots do much better than cavalry therefore considerably as I can tell), then after the infantry property a charge, Make use of the chariots like horses and simply cost into their back again.Bleeeeeh. I detest slings. Anything eIse than archers l hate for some reason when it arrives to ranged devices.

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I might have got picked the wrong faction.I have found ranged devices to be friggin horrible in Ancient rome 2. I realize if you're throwing shit át tower-shielded products advancing towards you that you received't destroy many, if ány, but when l've got my skirmishers flanking an opponent they should at least be losing a few.I discover ranged troops worthless. My techniques pretty very much include a solid infantry line that I extend as broad as feasible and cavalry to take advantage of open flanks.They also really require to fix chasing after down routing foes. In Medieval II: Total Battle your installed products would SLAUGHTER routers. In Ancient rome II it's like trying to make use of a cleaner on raisins in shag rug. I have found ranged units to be friggin horrible in Rome 2. I realize if you're throwing shit át tower-shielded systems evolving towards you that you received't destroy many, if ány, but when l've obtained my skirmishers flanking an opponent they should at minimum be decreasing a several.I find ranged troops worthless.

My tactics pretty significantly involve a strong infantry line that I stretch as wide as feasible and cavalry to exploit revealed flanks.They also really need to fix running after down routing foes. In Medieval II: Overall War your mounted models would SLAUGHTER routers. In Ancient rome II it's like trying to make use of a mop on raisins in shag rug.In Rome 2 ranged systems have kinda gone in a direction that makes them.actually like how they had been used.

You slim out the enemy with ranged systems (or break moral with fire) they wear't result in mass devastation, but they kill good enough to alter the path of a battle in a be quick.Much various from Ancient rome and medieval 2, where you can battle an army with nothing but archers and win, because you have so many arrows everything actually passes away. And they in no way lose moral because nothing gets close, unlike the foe who sees so numerous individuals and flees.

It was absurd. Some fire arrows combined with normal arrows and you have got 3000 males routing against 1000 archers.OT: The period mod might be useful, but I'll really just become waiting for the super realism mods:( and the recognized sections of training course. Much various from Rome and medieval 2, where you can battle an military with nothing but archers and earn, because you have so numerous arrows everything actually passes away.

And they in no way lose moral because nothing gets near, unlike the enemy who views so many individuals and flees. It had been absurd. Some fire arrows mixed with regular arrows and you have 3000 men routing against 1000 archers.You can just get aside with that in Medieval 2, (haven't played Ancient rome 1 much), because the AI had been stupid concerning cavalry and rangéd in that video game. I would often aggro their infántry and/or cavaIry with my archérs, then as they start rushing towards me, use my cavalry tó either cripple théir cavalry, or proceed around their sprinting infantry and destroy.their. ranged, while my ranged are usually either backpedaling or hiding behind my infántry. You.should.

become able to do harm with rangéd, but the Al should furthermore test to reverse it.which it barely ever will correctly. The AI just isn't good enough, therefore of course, they just cripple the products in issue.And if you had been either besieging a negotiation or getting besieged yourself, thé AI would become retarded there, too, like sitting down in the town block while you rain arrows and javeIins upon them. 0r seated best in front of your walls, etc.

How to format hard drive without os. Mounted archers were most likely the almost all ridiculously powerful device against the Al in Medieval 2, as well - particularly fast relocating types - because, again, the AI just doesn't understand how to properly counter them, besides 'possess all all my systems charge at them while they're shifting backwards and nevertheless shooting at me derp'.